Mimic Animation in cycle animation.


It's quite common for traditional special effects to animate in a progressive manner or straight ahead pose to pose animation. Any attempt to pose random posing in a decisive duration of the animation would be disappointed
or failed.

But surprisingly, there are similarity in the computer animation system. The dynamics program in the 3D software could only render correctly if the rendering started at the beginning and progressed towards the end.

Progressing rendering manner either by hand-drawn or computer would render unpredictable end results. Since cycle animation required the synchronization of beginning and the end results, morphing technic could be necessary. Unfortunately normal morphing technics unable to insinuate into a believable cycle animation. Therefore it needs manually retouching morphing skill to bend the rules and forced the animation into a perfect cycle.

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